Quote:
Scott Hebert said:
...
To finish, not a single commander that is a Priest, and several commanders that are sacred, has a cost that can be computed from the current mod guidelines. As such, if you insist that such a price increase is necessary, I hereby ask for better guidelines so that modding can be done better and more properly in the future.
|
Use common sense, extrapolate from other units etc. I am a little sceptical to if you are liable to arrive at better or more balanced costs by assigning them from a formula. In order for the formula to be 'shown' to be balanced you have do one of two things
1. compare the prices the formula gives to preexisting prices
2. scrap the previous prices and experiment with the formula until you think that it results in reasonable prices.
In the first case you are accepting previously made judgements based on rough estimate and a certain amount of arbitrariness, in the second case you are comparing the newly derived formula based values to your own rough estimate of the relative worth of the respective units. In either case you are making estimates based on your intuitions. You can't escape making judgement calls, either you do it in when you induvidually assign prices to units or you do it when you check your to see if you formula produces reasonable costs. Add to this that it is a tall order for any formula to take in account the very variable effects of the various abilities in dominions and the synergies that might or might not develop and I think you will have serious practical problems in defining a formula that even begins to approach what you seem to be aiming for.
My personal experience from board games PnPRPG and CRPG is that the kind of possibilities present when you mod a nation in dominions is very hard to manage according to a set formula. I think rough guidelines and common sense, while not perfect or infallible, are preferable, in part because they do not impart the false promise of impartiality.
Edited for clarity