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Old March 28th, 2005, 11:16 PM
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Default Re: Unit Cost Equation

Scott,

The method Sushi is using is pretty sophisiticated. His model is not as sophisticated as it could be. To help him make his model better, you could take his copy of my adapted edi's Unit_DB.xls, and parse out all of the special abilities. That would help a LOT.

I assure you that unless you make a unit that is more like a summonable (with crazy special powers) than a normal unit, you should get a pretty good result.

IF I where doing the model, and I'm not, I would use the columns in the database marked E1, E2, E3 to figure out magic path costs, because they would be more accurate. That would add some 20-30 equations to his model, however, and that would take time. Also, he needs to remove thematically prices units.

Finally, the ONLY way anyone will ever get an equation for the relative cost of very powerful units, is to somehow normalize the costs of the summonables. I can give you a few tips, Scott, if you'de like, but I'm not gonna teach you to use regression software (most people take a 3 hour college course to learn...).

I would say, that this is the best method currently available. Using it and the IW guidelines should give you some idea of how to price your units.
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