Re: OT: Nothing More Frustrating
My region has about 4 million sims...
My strategy for building a city is to build a "core": a large block (8x8 or larger) that has all the main utilities (not power), place a power plant and dump far far away, and zone away. I go in the red for a few months to a year, but when building takes off, I'm close enough to even that one or two NIMBYs takes care of the rest. As the city grows, I can torch the NIMBYs (much more fun that bulldozing) and keep building. Destroying NIMBYs helps a lot, as the overall happiness goes up.
A very useful tip is to tweak all the budgets all the way down so you don't pay for extra capacity. This can bite you in the *** if you don't remember to adjust each budget as time goes.
Also, I play a stock game, with no mods, just official downloads. I'm thinking of getting transportation mod, though, because the transit times in the game are just a bit unrealistic. I've never cheated, and the hardest setting is almost always a breeze to win at.
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
|