Kadste: yes to all. and extra fractional movement is rounded
down. That's the way SE4 works.
All that fractional movement is good for is a backup engine. EG. in the case of my battlemoons, 40 CT engines give you one movement. 40 JP engines give you 1.3 movement, roughly. That means you can lose 10 JP engines before your battlemoon stops.
Yet battlemoons are always limited to 1 movement.
quote:
Also, congratulations. You are the first mod (to my knowledge) to include a properly working Modinfo.txt
(sorry SJ, you left of the pre-data such as author, whether mod is enabled, Version info and so on - check in your P&N thread for the Version I uploaded for you with corrections)
I had no idea you needed things like that for your mod launcher/picker. What would enabled mean? Surely all mods that people distribute would be playable, and hence should be "enabled"...
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The latest info on
Pirates & Nomads (forum thread).
-<
Download V2.2b>- (Now with EZ-Install, just extract to your SE4 folder)
-<
Download P&N Classic>- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder)
-<
Download compatible EMPs for P&N v1.2 through v1.7>-
-<
Download SJs latest AI Patcher>-
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