View Single Post
  #6  
Old March 29th, 2005, 12:39 PM
El_Phil's Avatar

El_Phil El_Phil is offline
Major
 
Join Date: Sep 2004
Location: Searching for a holy grail.
Posts: 1,001
Thanks: 0
Thanked 0 Times in 0 Posts
El_Phil is on a distinguished road
Default Re: Differntiating Hull Sizes

Quote:
malthaussen said:
I'm wondering if there is a way to make the hull sizes for various classes race-specific or tech-specific. The rational being that some race might be a bit smaller than average, and thus able to cram more components into a given class of ship, or that a tech might be developed to improve the miniaturization of components, and thus again cram more stuff into less space. It appears that the hull sizes are global, since they are given in a global file, but is there a means to override this file, or otherwise amend its strictures, without making a global change?

-- Mal
Or the other way round, a bigger than average race who wouldn't fit in a normal ship. You could use mounts but then who would deliberately use a mount which uses more space without any advantage? So either use massive components or have big bonuses for the mounts so people have to use them.

Could be a tradeoff, a bigger race would be better at ground combat and ship capture, but less good in space. So bigger, tougher troops and boarding components to balance it out maybe.

Just a few ideas.
__________________
He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
Reply With Quote