Quote:
Arralen said:
Obviously, T'C still isn't up to the task of being survive-able in a MP game.
Besides it's horribly expensive mages prefering to target blood slaves (and not hitting them) and their horribly mage-time (of those horribly expensive mages) consuming Demons of Heavenly Fire, who cannot hit the broad side of a barn, even after flying over and landing just in front of it's axes, obivously the battle magics suck due to being path-1 or path-2 at best and early research non-existant because the preciour mage-time goes into national summons.
Chariots are still not worth the cost, mostly to dumb AI (as all those other nifty units). Best bet are still those bowmen - if there were any decent troops to form a meat shield in front of them.
So, after loosing troops 3:1 against a Mictlan, I turn the crappy leftovers to AI control. After all, it botched to battles, now should it see how it gets along with the rest.
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Sorry to hear about it, this sounds an awful lot like what happened to me playing S&A in Age of Men...
I have had (sort of) successful S&A games, where I at least get to the point of being the dominant power getting ganged up on. However, you need to get lucky with starting isolated/with peaceful bordering nations.