Re: Ship Design Advice for Crystal
If you remember to USE shield generators..... unless of course CA generates shields anyways, generator or not. (I don't know, I've never paid much attention to it)
You mustn't forget weapons, though; Stealth/Scattering armor is OK, but if the enemy has the sensors to look through your Stealth Armor it's generally useless, as the 15% defense bonus won't stack with Scattering Armor and ECM. If you take away the Stealth Armor and replace it for, say, 20kT with armor and 30kT with weapons, you still get pretty good armor protection with increased firepower.
What you could also do is use two or more types of ships, a Cover Defender and an Offensive Warship. Cover ships would have a lot of armor and shields but little weapons; they'd be hard to destroy but wouldn't pack much firepower. The Offensive Warships would have less armor/shields but would pack a lot more firepower. If you keep your ships in, say, Decoy Arrowhead formation (with an Offensive lead ship) with Cover ships as the front arrow and Warships as the rear, the enemy will be faced with a choice; pound away at the heavily shielded Defenders who are hard to kill but can keep pouring fire into the enemy for a long time and ignore the heavily-armed Warships, but if (s)he chooses to attack the heavily-armed formation of Warships they'll be left with tough ships difficult to kill that can keep firing for pretty long.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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