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Old March 30th, 2005, 12:17 AM
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Default Re: The Star Trek Mod - 1.9.1.2 Update Released

Quote:
DarkHorse said:
Quote:
Nodachi said:
AngleWyrm_2, Great work! I like how this idea makes the game's balance better. My personal preference would be to make the scoops more expensive rather than add a maintainance penalty to them because the penalty would cause all the ship's components to be more expensive.
The maintenance penalty would be consistent with the greater stresses the entire ship would suffer due to the higher sustained speeds. And it wouldn't make the ship any more expensive to produce, just make it's maintenance cost higher--which I think makes better sense than arbitrarily raising the initial costs of the ship.
Respectfully, I disagree. The majority of a ship would not be subjected to higher stresses, just its hull. With maintainance penalties put on these components a long range explorer could wind up costing more each turn than a medium range gunship. We need to keep in mind that a maintainance penalty will dramatically increase the cost of all ships and if a ship happens to use an expensive component even more so.

How about this, keep the two per ship limit on ram scoops and make them cheap (like they are now.) Make the bussard collectors an add-on component to increase a ships range and make them more expensive. That way a we still get the player to make the range vs. guns decision and the increased range (and sustained speed) costs more both intially and each turn with normal maintainance rules.
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