Re: NAP
I do not favor game-enforced diplomacy... It lends a kinda weiner-like flaccidity to the game. Part of strategy is knowing what you can and can't get away with. To put a system in place whereby breaking diplomatic treaties is not possible would be childish. If Jojo breaks his treaty and blows your prophet's head off, go whine to your momma about how "unfair" it was. There are situations in which a treaty, no matter how expertly worded, becomes worthless. It is easy to create such a document in a way to give yourself an unfair advantage. When the person who thought you were an ally realizes they've been duped, they aught to be able to retaliate without sending you a 52-page Letter of Grievance and a declaration of war. Surprise is a valid tactic, after all. There ain't no United Nations or Geneva Convention in Dom2...
__________________
"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
|