Re: Next Patch wishes....
AI diplomacy is still a bit odd.
For instance, an irritated AI might refuse a trade treaty -- even if it's subjugated right now. It's a touch odd, since the trade treaty is strictly better from its POV (at least, when the ratio is so large that the trade it would get dwarfs the resources that it produces by itself).
I'm tempted to think that as a measure of scorn, instead of refusing a gift, they could accept it and then discard it... or simply accept it, but basically ignore it for the purposes of relations.
The player should probably be told when one of his allies declares war, or has war declared on him.
AIs that are willing to surrender should be willing to enter into other treaties, as well, to end the war -- especially non-aggression and non-intercourse. Unless, of course, one wants to make an AI with a massive self-esteem problem... "Rule us! Rule us!"
AIs doing poorly in a war could consider asking their allies for help, specifying whether they need resources, or ships, or a DOW...
The state of war isn't particularly distinct from having no treaty/war. Possibly --
- aggression outside of war should hurt relations with everybody
- losses outside of war should have higher happiness penalties (especially, loss of colonies)
- a long war, perhaps, should cause happiness penalties (war fatigue)?
- increased maintenance costs during war
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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