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Old March 30th, 2005, 05:50 AM
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Default Re: Gameplay tips & tricks

It can pay to keep a small number of ships with WMGs in your fleets. If the enemy uses mainly, say, APBs, you can get a rather large advantage over the enemy if you can get off a WMG volley from a few of your ships before the enemy ships are in range of their weapons. You might deal critical damage to them, perhaps even destroy a ship (or perhaps two, if they are weakly armored) before they're in conventional weapon range. I don't know how the AI handles it if a fleet/combatgroup leader loses all of his movement, but I think the fleet would just hang motionless in space. This would be ideal for you (especially fighting AI enemies in a classic turn tactical combat) if you kill the engines on the lead enemy ship and then stay out of weapons range and patiently pummel them with WMGs until their weapons are mostly gone, then close in for the kill with the rest of your warships.

(The following tip is especially true for mods with very fast ships, speed 10-20 or above on strategic map) It can really pay to have a few very fast strike ships armed with Ripper Beams. They can wait patiently until the enemy ships are nearer, dart into enemy range, fire a powerful volley and then retreat out of enemy range again. This is also handy in massive fleet actions, if a large fleet of yours and a large fleet of the enemy duke it out over a planet with these strike ships as defenders. While the fleets pound away at each other, the strike ships can pick away at the enemy and wither them down. This can be especially handy if the enemy utilizes long-range seeker-armed ships that stay out of your fleet's weapons range, the strike ships can destroy these fire-support ships to give your fleet an edge over the enemy, then pick away at medium/long-range warships that pour (heavy) fire into your fleet from a good distance.

If the above makes no sense at all, please let me know and I'll try to explain.
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