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Old March 31st, 2005, 02:05 AM
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Arralen Arralen is offline
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Default Re: Rebalance Mod game starting, everyone welcome!

speed starting Ulm
Try my Ulm mod - it's floating around on the forum (search for "Black Steel of Ulm"

To make all troops have the same battlefield speed an easy and not so easy task at once:
Battlefield speed depends on ("base chassis AP"-encumbrance), so as you as you change equipment speed changes most likely as well. Therefore it's the base speed of a unit that has to be adjusted. This can easily done via #ap <action points>. But you'll have to fiddle around with the value to get the desired result. Maybe sometimes you won't be able to really hit the mark and end up 1..2 movement points off. Which isn't that bad in my experience as long as the troops needn't march across the whole field before meeting the enemy.

Noted this down for the next version of "Black Steel of Ulm".

EDIT: Just skimmed through the unit roster with my mod active. See and behold: All inf has either 6,8, or 10 movement points. So there's the possibility to mix sensibly them already present. Try it out.

May I ask you a favour, Cherry? Could you keep Ulm out of your Rebalance Mod? Ulms Inf should be very special anyway. Furthermore, our mods wouldn't be incompatible then. I really hate it if we both put a lot of work (you considerably more than me ) into it and one makes the other invalid ...

edited: EDIT
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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