Quote:
Strategia_In_Ultima said:
Slowly strips planets, yes..... but "real" strip mining would be a very fast, highly productive mining exploit that would earn you a helluva lot of resources in a few turns, but would reduce planet quality extremely fast and perhaps eventually reduce it to asteroids after a few turns.
|
Nope real strip mines have lives measured in decades as they're so bloody expensive to setup you don't bother unless there is so much resources it's ridiculous. Taking German lignite mining for instance, if you've just chucked several hundred million at bucket wheel excavator then you need to mine a lot of coal just to break even. And your mine is going to need seveal of those BWEs. And you're going to have to relocate several villages and even small towns during the mine's life.
So for 'real' strip mines you'd want high production but at a massive price and a negative for planet value and probably population happiness as well (Lets be honest kicking people out of their houses and then levelling their entire town is going to annoy them

)
Ohh here's an idea. Types of mining facility: Normal mines with good production and no penalties, unsafe corner cutters with better production but happiness bonuses, strip miners with value and condition penalties but even better production and b***ard miners with huge production but every penalty.