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Strategia_In_Ultima said:
I like your idea about the different types of miners, mind if I use it?
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Sure go ahead, I was going to chuck it in my mod, but then I realised I was just looking for an excuse not to start the game story. I had promised myself that I would start it when I had finished my mod, the problem that it was an open-ended mod...
You might want to consider for Organics say: normal farms, hi-chemical use farms for -ve value and -ve conditions but + output, organic farms lower production but +ve for conditions and happiness and slash and burn agriculture for massive output but all penalties and fast -ve value.
Radioactives: Normal, 3 Mile Island type big -ve for hapiness but no other penalties and increased production, Rossing type for -ve conditions and value and of course Chernoybl for all -ves except up production. In fact could the Chernobyl type have a negative luck modifier as well? If so then massive price, massive production for rads but taking a risk.
That's some of the ideas I had knocking around for production side, instead of just making all facilities the same give each a different flavour.