Re: suggestion
Armor and weapon breaking would be a nice add to bring that one bit more realism. The breaking would show up on the unit sheet similarly to a battle affliction (broken sword&shield icon) pointing which equipment is broken. There would be two possible break-downs: 'halving' and 'complete'. Halving would halve the power/protection/defence of the equipment, while complete destroys it entirely. Magic equipment is much more resistant to the breaking effect.
This naturally brings up 'repair'-skill, (compare to 'heal) which repairs X amount of equipment depending on how good repairer you're using (More uses for Master Dwarf).
__________________
Ďa Ďa Cthulhu Fhtagn!
|