View Single Post
  #6  
Old April 2nd, 2005, 04:15 PM

Blueentity Blueentity is offline
Private
 
Join Date: Feb 2005
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Blueentity is on a distinguished road
Default Re: Computer Difficulty and Bonus ?

The AI in SEIV does not "cheat" in the same sense as Civ, where all of the computer players start out with knowledge of the entire map, or the old Strategic Conquest games where the starting computer city received a bonus in building armies and the human player’s starting city was further away from neutral cities than the computer was. Only “Ancient Races” start with knowledge of the entire map; that race must “pay” for that trait in racial points, AI or not, and the map is subject to fog-of-war. The "Bonus", as previously mentioned, affects every AI's production and construction rates. Unless Team mode is activated and until a human reaches Mega-Evil empire status, the AI will co-operate with a human player as well or as badly as any other AI player (Again, no global "cheating").

However, it does appear that the AI “knows” your score, even if “Can view score of all players” is not selected. Since some of the AI diplomacy actions are dependant upon the score ratio, this is probably the only “cheat” where the AI has information that a human doesn’t automatically have.

As far as the team mode, running test games where I "check" by changing all AI to human from the "Players" menu and looking at logs, the AI immediately forms a partnership upon meeting another AI and immediately goes to war upon meeting a human. I can not answer if the treaties are permanent, but they appear to be holding for at least 50 turns, independent of anger level or mood.
__________________
Better is the poor who walks in his integrity than one perverse in his lips and is a fool.
Also, it is not good for a soul to be without knowledge, and he sins who hastens with his feet.
Reply With Quote