quote:
Originally posted by CW:
Emm... the reason why I'm not using a full fleet in the first place is because I'm so poor and time constrained that I DON'T have a full fleet to start with, let alone 3 or 4 filled troop ships! 
Okay, then a have a solution to your problem using just two ships. All you need to do is some tiny little refit. I did some testing this afternoon and found out a lot of interesting stuff. First of all my assumption about the Kamikaze run was correct. If there are no warships (better make that "ships with no troops") left then all troop transports charge for the planet. All you need to do is refit your high shield dreadnought. Put in one cargo component and fill it with troops. Make a fleet with only the dreadnought and a troop transport. Since both ships have troops now, they will both charge for the planet right away. The dreadnought will soak up the fire and the transport will capture the planet. It works, I've tried it. Just make sure both ships have the same speed so one doesn't arrive ahead of the other one when charging the planet. Now it all depends on the staying ability of your dreadnought and the fighting of your troops

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One nice thing: After you capture a planet with weapon platforms intact. They will start firing right away for your side (no reload time added after capture).
Hope this will help

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Rollo