Yes, I know. From the situation you described I assumed the dreadnought would not live long enough to drop its troops. My bad. Besides that you should set the troop transport as fleet leader. This way it will move first and will probably drop the troops before the dreadnought. Also you should put a small weapon on the transport to get it to stay and finish the sats after the capture(only PD will cause it to run away). After the planet is captured and the DN still lives and has its troops still loaded, do not expect it to battle the sats. It will run away, because it is a "troop transport"

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The problem comes from another of the AI's strange behaviour.
Actually this behaviour is consistant with what I have mentioned in my earlier post. After the dreadnought drops its troops it is not a troop transport anymore, but a warship again. This will cause the "real" troop transport to go into hiding and wait for the weapon platforms to be destroyed...
Rollo