Quote:
BigDaddy said:
The_Tauren13,
What method did you use to get to your equation?
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The one at the beggining of this thread? Well, I just quicklky slapped it together in the format (offensiveness*defensiveness)^(1/2)*other because if there were only 2 stats in the game, HP and damage, a very good cost formula would be (HP*damage)^(1/2).
I had hoped to mold it into something that could take a unit with just about any stats and give a reasonable cost for it by asking a series of simple questions: 'what attack value is worth twice 10 attack?', 'what defense value is worth twice 10 defense?', etc. and then modifying the equation as nescesarry.
However, Anime Girl was the only one who seemed interested in it, and then scott hijacked the thread to talk about commander costs again, so I just dropped it.