View Single Post
  #347  
Old April 3rd, 2005, 07:19 PM
puffyn's Avatar

puffyn puffyn is offline
Sergeant
 
Join Date: May 2004
Location: Massachusetts, USA
Posts: 232
Thanks: 0
Thanked 0 Times in 0 Posts
puffyn is on a distinguished road
Default Re: MP Game - Yarnspinners

---- Arcoscephale, Turn 53 ----

The space behind the wall was empty. We burned the blood-stained temple, and I appointed Karl to raise a new one in honor of Zeus. This high to the roof of the world, that seemed the judicious choice. I would have thought that Todd would be happy, but apparently this was only his ancestral summer villa, and Rod is getting all the glory up north taking back the real Firbolg fortress, and we must march there straight-away for he longs to walk those halls again, and climb those towers that once he climbed when the world was fresh and young and blah blah blah.

But the concerns of the Firbolgs pale in comparison to the menace of R'lyeh. Some Firbolgs themselves understand this. Although I've never met her, Maude (apparently the women Firbolgs are also naturally huge) sounds like a pragmatic warrior and a fine leader. Her weapon is known as the Sickle Whose Crop is Pain, so she clearly has no problem administering swift justice against miscreants. She writes me with disturbing news from the Sinking Lands. Ulde has been secretly trafficking in blood slaves again, hoping to discover new powers through the outpouring of innocent blood. She has even been defiling the steel ovens, using virgin blood to temper weapons which she sold to R'lyeh, for who knows what promises. Perhaps even worse, she has held the army there in check while the otherworldly spawn have ravaged the lands of our friends and neighbors- Man.

At last, Maude seized control of the army, imprisoned Ulde, and led a force out to try and relieve one of the few castles still controlled by Man. The battle before the gates of Madderein must have been epic, with hundreds on each side. Maude led the phalanx and mystics to decisive victory swiftly enough that one of the elder Starspawn (these are the main magicians of R'lyeh) even defected to our side, deciding that the tide had turned.

So I must leave the south in her large, capable hands. There is still a force of Man clinging to life on the edge of Vankara Sound. Todd and I will lead the troops there immediately and pray we are not too late. Limmy will fly ahead to confront a local count who has been aiding R'lyeh and attempt to convince him to join us, by force if necessary. The mystics have discovered wonderful things in the hidden valley, and I am inclined to allow them to browse their old books for a little while. We will need all their skill against this slippery foe, and they can join us later. Meanwhile, I send note after note to Rod up north, begging him to leave off his crazy pursuit of the last few Vans and join us against this much larger foe.

But there has been no word from him, though plenty of time for a message to get back. Either he is dead, or completely drawn into his mad quest for vengeance. Either way, for now it is just Todd and I with some 50 hypaspists against all the horrors of the deep. But I do not feel alone; Thymbre lives on in this place - in every sunrise and cool breeze I hear her voice and know that she is at peace. This time in the mountains has cleared my thoughts and left me ready to face whatever the last days of this world hold for me.
__________________
The Council of Wyrms – it's not just the law, it's a good idea.
Reply With Quote