Re: Interested in a Homeworld Mod?
I half-heartedly started a HW mod a while ago, but wuit after under 5 mins.
Fighters and Corvettes can jump too, they just need Vaygr Hyperspace Gates.
Create "comps" that are actual fighters/corvettes/frigates/capital ships from the games, but also other comps, so that you could have a Corvette not as a squadron but as a single ship, and then equipped with anti-fighter AND anti-frigate weaponry. Also, this way you could have a Corvette squadron consisting of 2 gunships and 1 pulsar. (please note: I only have HW2) Mines should be laid by corvettes only (minelayer corvettes as in the game) and the Vaygr should have some sort of "command comp" for their Command Corvette - something like ship/fleet training, combat best experience and negative sector CS interference - but then that would also help their enemy.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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