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Old April 5th, 2005, 03:41 PM

boran_blok boran_blok is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

The right click menu, please make a very good right click menu, make it gui consistent, right clicking on a planet anywhere should give the same meny anywhere, the left click should execute the default action for the list you're viewing (construction queue for instance in the construction queues list) but the right click should offer the same options everywhere imho. because now it's impossible to go directly to a planet from the construction queue window, whereas the planets are shown, I'd like to be able to do that.

A todo list, it would be nice if you would be able to make a todo list for yourself with reminders, like "send colony ship to planet X as soon as I have the appropriate tech" which could have a reminder enabled that triggers as soon as you have the appropriate tech, the key is that the planet would be triggerable (you click on it and you go to it, you right click on it and you get it's menu) and so would be the requirement.

Besides that, now comes my biggest request:
Now this might be definetly stretching it. But it's something i'd soooooo like to have: Macros, scripting & plugins

Since space empires is heavily micro management based these could greatly reduce micro management overload (players with over 300 planets to manage in a game probably know what I mean)

The plugin thing is the ability to take someone else's script and make it a menu item somewhere (be it right click, be it on a submenu somewhere else)

This idea has to be further refined in my head, but I have one example of what I'd like to be able to script.

Situation: You found a freshly colonizable planet, it has a ruin, but you have also spotted an enemy scout, so you're going to make a run for it.

My idea is that you make a plugin script which adds a menu item to the planet with the ruin "grab ruin"

The script would be something akin to:
Send closest colony ship to this planet to colonize, send new colony ship to planet which was to be colonized by that ship, if no colony ship available, display message in todo list


Now I know all these ideas are quite big and grand (to code, because I have a vague idea how i'd code em)

But please considder them for SE 6 (we should start making an SE 6 request thread somewhere )

Since micromanegement is a part of SE i'd like to be able to manage the micromanagement

Thanks for even reading this post.

Boran.
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