Thanks Ragnarok,
Looking at the interface setup I think the current GUI is pretty slick... that said, what would be nice (something for you Betars, my Betters might want to think about when testing) is to have a planet production screen accessible in the solar system map. SEIV always pops you into another screen- it seems if you took that current area where the sector info is shown, and have a small button that would bring up possible builds on that planet (all within the solar system viewing) it would make game play a little more seamless. Two icons above (a ship icon, and a build icon) (or to the right) of the sector info would allow one to build ships (if allowable) or planetary improvements/defense. Have a scrollable queue you can enter into that area (the sector info). I hate jumping screens when it might be possible not to (the more screen jumping you do, the more you are pulled from where the action is).
just a thought.
Also, looking at the tactical screen shots, ground fighting is turn based and ship combat is time/second based (you can control time flow in ship combat, but it looks like the ground combat is a modified SEIV ship combat system that utilizes the new graphics engine)
I dare Malfador to put up some more screen shots, we don't need blabbering NDA Betaers to figger this out!
I would like to see the ship build screen shots though... Too bad we can't have facility design as well. Have your facilities be armed for ground combat!