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FrankTrollman said:
Ex-Imperial Humans (Marignon, Ulm, Arco, Pythium, Man, Ermor)
Norse Humans (Vanheim, Jotunheim - Utgard)
African Humans (Machaka)
Central American Humans (Mictlan)
East Asian Humans (Tien Chi)
Demons (Abyssia)
Caelumites (Caelum)
Hoburglings (Hoburg Alliance)
Jotun (Jotunheim)
Vaetti (Jotunheim - Iron Woods)
Tritons (Oceania)
Shamblers/Atlantians (Atlantis, Rlyeh)
Amazons (Themaskyra)
Barbarians (none)
Satyrs (Pangea)
Undead Hordes (Ermor)
Icthyds (none)
Woodsmen (none)
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Ex-imperial humans is a bad category. There are just generic people, and there could be Ulmish, Marignon etc. populated-provinces.
There are Tribal Cavalry, who could belong to the "barbarians" category, and personally I would put Woodsmen to Pangaean/Vine Men/treehuggers category.
Did you read that thread of mine (reading maps from .map files) about map-inhabiting program that could handle areas of few provinces that would contain units with similar themes? A list like this would be of great help if I ever get the program to work. Would you be interested in doing your own list of themed province defender types (barbarians, tribal cavalry, tribal archers+warriors or HI, x-bow and shield-spear-leather LI or even vine men, satyrs, woodsmen), I would be very grateful.
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These should matter, and grow at different rates depending upon scales. Furthermore, these races should be required in a province to make specific troop types.
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I don't like the "required to make special units" part, but that might just be me. I don't have experience from this kind of population effect.