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Ex-imperial humans is a bad category. There are just generic people, and there could be Ulmish, Marignon etc. populated-provinces.
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I'm actually with you here. Unfortunately, right now "humans" are mostly interchangeable. I want that to change, but even in the backstory the people of Pythium and Marignon and Ermor are all the same people.
I agree that I'd rather see provinces populated by Ulmites, who all had extra hit points, strength, and reduced encumberance. That would be cool. I would also like it if the "Knight" provinces were all in the Maignon or Man style and had occassional Chalice Knights or Avalon Knights to back things up.
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Did you read that thread of mine (reading maps from .map files) about map-inhabiting program that could handle areas of few provinces that would contain units with similar themes?
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Yes. That's a really good idea, but I don't actually program except in html and bbcode, so I felt that I had nothing useful to add.
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Would you be interested in doing your own list of themed province defender types (barbarians, tribal cavalry, tribal archers+warriors or HI, x-bow and shield-spear-leather LI or even vine men, satyrs, woodsmen), I would be very grateful.
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No problem.
http://www.shrapnelcommunity.com/thr...&Number=346553
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I don't like the "required to make special units" part, but that might just be me. I don't have experience from this kind of population effect.
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The idea is that this would supplement the "capitol only" properties, allowing for an intermediate range of elite troops that are only available in limited amounts, but which with proper management and economic investment or luck you could find elsewhere.
It would be kind of like the AoW deal where you needed cities of a certain size to make more powerful units. Or the Warlords III deal where you could buy the ability to build your home units in distant cities.
-Frank