Here you go. I added 13 copies of the Space Yard I component renamed to reflect which resources are set to 0 construction. With the first 7, I set the rate to 0. With the last 6 (labelled alternate) I actually deleted the space yard abilities for the 0 rate resources and adjusted the number of abilities. I increased the radioactives cost by 1000 so that each of the three resources produces a different build time. To test, make one base space yard design with each modded space yard, build one, and then have each new base build the next. You'll have to deselect show latest only to see them all. For testing that you don't actually pay the amount for 0-rate construction, design a starbase with a huge number of quantum reactors and build it with a no-minerals space yard.
No, this isn't what I used initially, but I like being thorough with what I release for public consumption

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Edit: Yes, Kwok, a space yard with 0 rate for everything will allow analyzation, retrofitting, scrapping, etc. but not building.