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quantum_mechani said:
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alexti said:
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FrankTrollman said:
I would like it if the searching happened automatically if your mage was set to "defend".
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I think that's the best way, but I'd prefer to have it extended:
If commander order is defend, then he should:
1) search, unless the province is searched up to his skills
2) research, if he can (has >0 RP and there's a lab)
3) preach if he can
That would reduce some micromanagement.
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Of course, this would mess up scrolling through commanders without orders. Though, you could always restructure the system a bit and make it work.
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But what if... when a turn ends, and a commander has no orders, it does something intelligent? For example (these are in order of priority):
1) If a mage has no orders, it searches or researches.
2) If a holy has no orders, it searches or preaches.
3) If a unit that can "summon allies" has no orders, it summons allies.
4) If an unholy unit has no orders, it searches, summons the highest-level undead it can (excluding ghouls), or preaches.
...the above all assume that those commands are available - a unit set to "hide" in an enemy province would obviously not be able to search or reanimate.
These would never be reflected in the units' orders, or change the units' orders. Rather, between turns they would [b]act as though those orders had been commanded[b], even though during the turn and during the next turn their orders say "defend." There could be an "Activate automatic orders" toggle for players, if they want this to occur. The examples I listed, as far as I can tell, can
never have any drawbacks, and have no effect other than allowing players to accelerate their turns and avoid micromanagement. In this situation, pressing "n" will still cycle through commanders that you never gave orders, since the orders will still be listed as "Defend."