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Old August 21st, 2001, 02:42 AM
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Default Re: Organic armor fix

quote:
10 to 1 is a very high ratio. To combine that with regeneration makes an incredibly tough ...
No, I'm afraid you misunderstood.
The 10 Hp/Kt includes the regeneration effect.

The minimum strength is pure hitpoints, in case you get destroyed in a single turn.

The Nominal strength is if your armor just barely survives the first attack.
It will regenerate once and be out of OA points, then be destroyed a second time, permanently.

The Maximum strength is if all of your armor components are left intact (or healed) after every turn, then destroyed on the 30th turn.

quote:
I would frankly refuse to play against another human who had such tech.

You should note that they will be spending 3000 racial points, and the regeneration ability is halved from normal SE4 on even the pure organic armor.
This means that your ships will only have to destroy each armor component twice if you hit them right away, and four times if you leave the ship till turn 30.
Also, the combination Organic/Crystalline combo loses efficiency, getting 60% of each ability (for a 20% bonus over having pairs of pure armor).
The combo armor can only regenerate 2&1/2 times during battle, and so should be easy to destroy, since even at best, it has less than 12Hp/KT.
quote:
Now, if we can just get the "damper field" so we can have ships with superb armor and no shields to compete against the ships with shields like thay have in MOO
I have tried to make armor ships equal, yet different.
Standard armor in P&N v2 will give you up to 14HP/KT. Shields give 8Hp/Kt, with the heavy generators putting out 10Hp/Kt and costing a boatload of radioactives.

Thus, armored ships will win against shielded ships, all else equal.
However, once you have won the first battle, your ship(s) will have to head home for repairs or be destroyed easily.

In general, armored ship are good for defending, suicide runs or pivotal battles.
Shields are excellent for scouts and campaigns, where there will be multiple small battles.

The winner between armor and shields is entirely dependent on the strategic situation.
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