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Old August 21st, 2001, 08:11 PM

Rich04 Rich04 is offline
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Default Re: Organic armor fix

My concern is with all the weapons that 'ignore' armor. They are as common as flies in human games and seem to be ever increasing in modified AI's.
What I would like to see is a reason to keep using OA all thru the game. Scattering and Stealth provide bonuses, Crystal provides shield boosting even vs weapons that ingnore armor making secondary weapon fire easier to defend against.
OA's ability is useful for a while in the beginning but as soon as large fleets of 50+ ships show up (common in the few PBW games I have played)its armor is shredded like a cats claws on toilet paper. (Or the ship is gutted anyway by weapons ignoring armor.)
This is why I think it needs 'something' more than regen to make it unique/useful.
Perhaps adding this ability at higher Organic tech levels. (They go up to six anyway.)
The Living Ships idea is great. Though it is starting to get pricey. (Perhaps giving OA the repair ability if you only take both.)
There is another mod out there (Zippy's I think) that gives repair to OA. It doesn't seem to imbalance things. Repair bays are still more efficient.
As for ships repairing each other. That seems natural, one creature helping another. Transfusing vital fluids between ships, extending repair feelers etc.
Farscape has done this on occasion with the mother helping its offspring heal.
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