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Old April 8th, 2005, 01:36 PM
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Default Re: Making ship sets for SEV - What program now?

Doga works fine, however it is not very efficent. You can export your doga models to X format which the game does use, but the polygon count is too high for the game to be able to use them well. Problem two is mapping a texture onto your models.

I think Zircher can help with the polygon thing, but you would need a good 3d modeling program to do much with the textures.

You would have to convert the X formated model into 3ds, make the changes and map the texture, then export it, then convert back to x format for the game.

My understanding is that the Modeler used for SE V was in fact 3ds max. (Don't quote me though)
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