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Old August 16th, 2001, 06:45 AM

Saxon Saxon is offline
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Join Date: May 2001
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Default Ministers Modding?

Not ever having done any mod work, this may be a question of ignorance, so please excuse me if it is.

A number of mods have been done which produce better choices by the AI. Is this something that can be transferred over to the Ministers function?

For example, can I somehow give my construction minister the good decision making skills of the Rage? Or do the modifications of the different races represent a combination of tweaking all the ministers to represent a whole which is greater than it’s parts?

Finally, if this has already done, could someone be kind enough to point me in the right direction to find it?

Thanks!
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