Re: MP Game - Yarnspinners
R'lyeh, Turn 53
Xlikloth has gone too far. He found some ancient temple in Man-lands and has decided now that he can pretend to be a god. I have enough loyal followers in his camp now that they will easily exile him from the army and send him fleeing into the sharp pointy-ness of Man.
The Arcoughphelae have marched a cute little army out against my forces in the east, breaking the siege on one of the last Man castles. They've always proved a pretty reasonable race, and have never been too great a threat, so I'm not overly worried. Still, it seems prudent to insert a spy to keep an eye on them. A brave starspawn has volunteered. In battle he pretended to be so influenced by the pitiful human magic that he offered to join their side- and the humans fell for it! If they like that I should try to sell them a wooden horse in Brooklyn.
I have ordered my smithies to whip me up some gear to replace the stuff I lost when I died back in the summer of aught 4. I've enjoyed my time here, recuperating in the depths, but I feel that great things are afoot and soon I shall have to again journey the sunlit lands and sucks brains. The only real threat left to me is Caelum, the bird-folk. They fester like a festering fest on the southern continent, and if they succeed in their little war against Abysia will rival me in strength. Time to strike now, while the metaphorical iron is still non-icy. But first... more armies... more leaders, more money. It was simpler back in the old country, when all you had to do was trigger supernovae in nearby stars to obliterate whole planets.
|