Re: MP Game - Yarnspinners
R'lyeh, Turn 54
The Vanheim used to be a marginally important race in the north, and are still kinda uppity about it. They snuck deep in lands held by me in a last ditch effort to make a difference before they are snuffed out forever. I believe I will just have to go up there in person. I have another reason for journeying into the dry place. Rumor has it that the Sleepers have awoken, and we all know what that means.
What? You don't know? Don't you ever read?
Actually, you can be forgiven, it's one of these silly human prophecies. Something about awakening for the final cataclysmic battle to decide the fate of the world. Which is all fine and dandy, except that they've taken up with the Arcos. The god of the Arcos is called Pandorkos, and he runs around with a sword that shoots lightning. My spy has been reading his letters to the Sleeper in the east: "Now all that is left is for the final gathering, where shall be determined who shall rule the world, or be damned to hell for all eternity..."
Sammy was very excited at this snippet or information, but was unable to tell me where this final battle would be, or why it might be so important. Somewhere on the eastern shores of Vankara sound, was all he could say. Luckily all that land is safely in my hands (barring a few tasty Van snacks). I've taken control of the northern fortress, I have another one to the south, and two (two!) in the sound itself. Ain't no way nobody gets through to fulfill their prophetic duty. But, while I'm above the waves I might as well take a look around and see if I can find any signs saying, "End of the world, this way. (5 km)"
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