Re: How do you do that, Dragonlord?
You don't necessarily need to know the planet types of players in order to give them fair starting positions. When you define a planet as a player's starting position in the map editor, the planet automatically changes to the atmosphere and type of the race that starts there.
The _size_ of the planet doesn't change, however. So make sure all planets are the same size. Alternatively, place the starting position markers in empty sectors; the game will automatically create homeworlds of the predefined starting size in that case.
Oh, and one more caveat; ringworlds and sphereworlds that are used as starting points will turn into Huge planets instead, but only if the atmosphere and type doesn't match that of the player. If you want a race to start on a sphereworld then you _do_ need to keep careful track of what planet type they require. But this is a special case that is unlikely to come up often in conventional games.
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