Unseen Servant Runners
I disable/enable a "Staff of Storms" by transfering it to/from an accompanying sneaking scout. This is somewhat messy...
Commanders should have some servants at their disposal to carry unused items (enable checkbox?). Furthermore they should be able to ship magical items to laboratories without carrying themselves. Of course, there should be time penalty and maybe some gold cost, but requiring explicit scouts is a bit troublesome.
On the other hand, this would preclude the interception of enemy carriers, which might be desireable. Maybe some scouts could be turned into instant recruitable units: Pay some gold (maybe deduct resources) and you get a crappy (maybe non-sneaking) 0-command commander just to carry things, which can be disbanded as easily?
(It should not alter much of the game, but I think predicting the need for carrier-scouts is just micromanaging...)
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