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Ironhawk said:
Too get back to my original question tho: Is setting up summon factories against the spirit of a "recruitable rebalance" game? Should I focusing completely on combat with non-summoned units?
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Absolutely not. The reduced magic in the game is just to make it play differently from normal, to avoid a situation where halfway through the game, recruitable combat units become totally irrelevant, and to have fun using low-level summons that are normally ignored to save gems for later summons.
If some low-level summons are still totally undesirable in this game, or suddenely become undesirable due to changes is recruitable units, that's important data... and if recruitable units are totally outclassed by even low-level summons, that's also important data.
In other words, the rules are built into the mods being used, so try to exploit them in every way possible! If you pull your punches, it skews the results.