Unit stacks USED to be destroyed in linear order. This is no longer true. I used to rely on this to make my sat Groups as tough as possible. Put the heavily armored/shielded sats Last and they would take the punishment while the sats that were almost entirely weapons dished it out. Same with WPs, once. The LAST placed seemed to be hit first. Now it seems to be 'randomized' much like components in a ship.
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and the big question: if i decided to be a total cheese monster and cover my planets with large WPs with nothing but organic armor on them, do you think anyone would ever play with me ever again?
You're right, everyone in the universe would refuse to play SE with you ever again. You'd be doomed to a life of playing the AI only.
But guess what... regeneration (shield or armor) doesn't work on units!!! At least, that's what has been reported. I've not done detailed tests myself. One person can't test EVERYTHING on a game this huge.

So take the shield regenerators out of your sats and WPs. They're just wasting good space. Organic armor is still good armor, though. Just not as good as it is on a ship.
[This message has been edited by Baron Munchausen (edited 18 August 2001).]