What is it that determines maintenance costs. I'm thinking mainly of
Organics . I don't think I've built another organic producer other than the one that came with the Homeworld, and I'm sitting on a mountain of sprouts with nothing consuming them.
Should not
Life Support in ships and
Troops and
Infantry attract a maintenance overhead. Troops sitting on colonies need to be fed and Life Support should require raw materials.
So far there is little need to produce Organics and thus no limiting factor on Troop/Infantry production. Is it not possible to give these units a maintenance component.
Glad you liked the
Tug Maint. Bot thing, but I liked the
Drone idea of
SJ 's too. Is it not possible to blend the two. I have no experience of drones yet having never encountered them in a game. Drones could be a further development of the former?