Thread: Babylon 5 Mod
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Old April 13th, 2005, 09:34 PM
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Default Re: B5 MOD General

Re: Repair Tugs

If the number of components repaired each turn is dependent on the number of Maint. Bots on a ship,
and the number of Maint.Bots is dependent on the Maint Bot CPU tech level, it should be possible to totally disable a ships repair capabilities if say the Maint. Bot CPU is destroyed. If it is possible to require the CPU to be intact for Maint. Bots to work.

Further to this, it word be prudent to allow the Repair Tug to have a hard wired ability to repair at lest one component, so that if its CPU is damaged in a fleet action you can repair the CPU and then repair the rest of the ship. This would be the unique benefit of having the Repair Tug. It should always be able to repair its self unless completely destroyed.

However if we exclude Capital Ships from having Maint.bots can we at lest allow Carriers to have this ability. It is in Carriers that the drone idea might work as a higher tech level. One can always restrict the number of drones a launcher could carry. After all some of the lager Ships can have 20 or more components.
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