Re: B5 MOD General
Nomor said:
My understanding of ship combat is that no matter the state of your ships supplies when you enter combat you actually start combat with full supplies based on the supply capacity of the ship.
You have the supply levels you had before entering combat when entering it. You do not get filled up at the start of combat.
However, the B5 Mod causes supplies to be refilled completely every game turn, so running of of supplies in combat in one game turn will not translate to the next. This may be what you are seeing. The first combat of a new turn, especially for a defender, can very easily start with full supplies. But if there are more combats involving those ships in the same game turn, they will have reduced supply levels.
Personally, I do not like this system, as it eliminates supplies from being a necessary strategic consideration...
Nomor said:e.g. Shadow Cruiser has 3000 supplies. Its "slicer beam" uses 300 supplies each slice...
This would also result in the ships being crippled for the rest of the turn. 0 supplies leads to 1 movement both in combat and on the strategic map. Their ships would become sitting ducks for the rest of the combat and game turn, unable to escape. While a human player in tactical combat could keep enough supplies to run, the AI would never be able to handle it.
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