Re: B5 MOD General
"Personally, I do not like this system, as it eliminates supplies from being a necessary strategic consideration... "
But that is the point. In the show, supplies were NOT a major strategic consideration. Ships routinely spent years "out on the rim" and the only apparent supply consideraton was the lack of fresh fruit!
My thinking is that damage, not supply, was the limiting factor that ties fleets to bases. That is why I am so interested in getting the ship-based repair capacity "right." Ancients have self-repair capabilities and thus are not tied to bases at all.
As an aside, I have been playing with the Shadows and Vorlons as non-player races (no research, no colonization, no population growth) and have most of the bugs worked out. My current plan is to have one each of the "full" races and one each "outposts" that are neutral race versions of the full race. The ancients wil;l kick *** locally but will eventually be swampable through numbers. Thoughts?
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