Ok, been thinking on this all day:
0 supplies leads to 1 movement both in combat and on the strategic map. Does this also apply to
Bonus Movement points as Abilities?
If we treat the Ancients or Vorlons and Shadows differently and make their
combat moves more dependant on
Bonus Combat Movement Points , we could then use the supplies side for their weapons. The Slicer Beam can then fire each turn, but stops when exhausted, and the Shadow can still retire by using the Bonus Combat Movement side.
We can either make the Bonus Combat Movement part of the Ship Hull, or related to the Slicer Beam, or as a new component: Bio Battery or Cell: that provides Bonus Combat Movement, as long as there are Engines.
Of course if you make it part of the Engine and the engines are destroyed then the ship stops.
This is all meaningless if "no supplies" cancels Bonus Combat Movement.
Grumber: Did you get the new Race portraits?