Re: Balancing Weapons
I was planning on having three levels for each weapon type. Ten are possible, but 24 weapon types times 10 levels = too many weapons for me to type in. Of course, there is no reason every weapon type needs to have the same number of levels.
Where possible, I was planning on distributing the existing weapons across the 24 basic types, but it is still possible to add new weapon types to accomidate Hellbores, etc. Again, economy of design says make every weapon type count, don't add new ones unless there is a good reason to do so because the amount of work will grow exponentially when the weapon is implemented.
I don't think I'm actually going to implement this. Redoing the weapons, technology tree and AI would probably take me 40+ hours.
--LT
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