Re: Balancing Weapons
LOL! What are you going to do with those old hulls, scrap them for 30% of their worth? Field Marshall Kay Boom has a better use for them.
I've refined the weapon type / damage type table and added vehicle types. As you can see, the only way to take out spaceports and resupply depots is with fighters equipped with special warheads. This is part of balancing. If you want to take out a critical target, it's going to cost you some fighters. It also makes is possible to defend against this type of attack with point defense; hopefully adding some interesting and desperate battles.
Notice also, that you can lay minefields that destroy just the engines or weapons crippling your enemies instead of destroying them. When you consider construction times and maintenance costs, a crippled fleet may be better than a destroyed one.
--LT
P.S. As a professional C++ programmer, I could write a program to create weapons, but I'm searching for an elegant design and that seems like a brute force approach.
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