Re: Cheaters v1.2
The only limits are the cost in racial points available at the start of the game, and as defined in the Settings.txt
For most traits it's
1-80 : 10 Points Each
81-120 : 25 Points Each
121-? : 50 Points Each
I don't know how high it can go, but it will cost you a lot of points. For Maintenance Reduction it's doubled except for the low end which is halved.
I initially put the Construction Aptitude at 175. With the 1000 point Advanced Trait (which was cheaper) it added up to 200%, but I found I needed to balance things out. I had reduced Repair Aptitude to 0 since the AI uses suicide ships, but then the AI was retrofitting starbases that never got repaired. I also had Environmental Resistance reduced to 0 because I didn't know what it did. The population never grew.
I reduced the Construction Aptitude to 171 to get some points for other things.
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