Phoenix-D: Hey; might that work?
I note that most of the info on
Listening Posts and
Military Outposts is missing so we have to guess all of their relevant functions.
I can remember though that there was no
range to the scanning levels which I thought made things too easy. Can we not make the
scanning based on range , starting at say
2 sectors and increasing with tech level.
Also I hoped that ships sitting in an
Asteroid Belt ,and not moving, could be
invisible to the opposition, unless they were in range of say a Listening Post or a Ship with some level of scanner.
This would fuel the need for overlapping Listening Posts or stationing a ship or satellite to watch your local Asteroid Belt.
Ships could hide in Asteroid Belts for ambush or if damaged and in hiding pending the arrival of a Repair Tug..
I think the AI might even be able to use this as there were sectors in the basic SEIV game that where opaque to some types of scanners.
