Thread: Babylon 5 Mod
View Single Post
  #4675  
Old April 15th, 2005, 08:25 PM
Nomor's Avatar

Nomor Nomor is offline
Corporal
 
Join Date: Aug 2002
Location: UK, NW
Posts: 183
Thanks: 0
Thanked 0 Times in 0 Posts
Nomor is on a distinguished road
Default Re: B5 MOD General

Phoenix-D: Hey; might that work?


I note that most of the info on Listening Posts and Military Outposts is missing so we have to guess all of their relevant functions.

I can remember though that there was no range to the scanning levels which I thought made things too easy. Can we not make the scanning based on range , starting at say 2 sectors and increasing with tech level.

Also I hoped that ships sitting in an Asteroid Belt ,and not moving, could be invisible to the opposition, unless they were in range of say a Listening Post or a Ship with some level of scanner.

This would fuel the need for overlapping Listening Posts or stationing a ship or satellite to watch your local Asteroid Belt.

Ships could hide in Asteroid Belts for ambush or if damaged and in hiding pending the arrival of a Repair Tug..

I think the AI might even be able to use this as there were sectors in the basic SEIV game that where opaque to some types of scanners.
Reply With Quote