Re: Cheaters AI Race
Hmm, seems I was wrong. I was going by the fact that another way I found to ignore characteristic limits that I'm not too sure I want to post, as it is possible for human players and would allow blatant but not easily detectable cheating on PBW, allowed negative characteristics. For example, I set up one race with a negative political savvy and started a test game with it and another race in the same system. When I had them establish a trade treaty, this race received negative income from the treaty. I just assumed that if it allowed negative values one way, there wouldn't be an explicit check for negatives separate from the supposed limits from settings.txt for any way of circumventing those limits.
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