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Old April 16th, 2005, 02:09 AM
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Default Re: v7.31 released.

Quote:
Huzurdaddi said:
Quote:

Longbow / Man elite longbow gain +1gcost (to 13g) since AP longbows are super good. I may change them back to non-AP eventually, depending on feedback.

Did someone finally abuse the crap out of them in your test games? I'll be honest I did try a test game with them as soon as you made them and I was able to clear the map at a pretty silly rate

As for celestial masters, I really like the little mod I made for them ( of course! ) where I chanhed the cost to be in line with Scott's formula and where I gave t'ien Ch'i 50 gold 1S casters to act as communicants and magic duel sponges. Worked *very* nicely.
Wellll... longbows have not been particularly abused in the test game (Man is ranked about 3 or 4), but I played around with them a bit, and found them exceptionally strong. That, combined with comments in the test game thread and this thread, made me think that 9AP, 40 range, at 12 gold is unbalanacing. At 13 gold, they come closer to parity with cheap xbows. 13g is not a final solution, more like a patch to make them less "uber" while pondering a final solution

Fortunately, only Man - a somewhat weak nation, due to capitol-only troops and mages - has the ability to abuse longbows, since they natively only occur on grasslands (as far as I can tell). So it's not a very important issue, especially once storm, Staff of Storms, and Arrow Fend come into play. However, I want to rectify it by v8, and I'm considering a poll on the ideal cost and damage of longbows. Especially considering that the scientific data presented in this thread portrays them as being substantially weaker than most crossbows.
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