Re: The Star Trek Mod - 1.9.1.2 Update Released
I know that, Fyron, but if you take a look at the shield and weapon components, you will notice a single shield just takes up 20 kT of size, while offering 10 - 35 shield-generation-from-damage-ability and at least 50 shield points. Now if your average weapon (compared to the level of the shield) does, lets say 30 damage, then you literally only need to pack 3-4 shields on a vessel to make it invulnerable.4 shields offer at least 200 shield points and 40 - 140 !! shield-generation-from-damage-ability. No ordinary weapon can ever do more than 70-80 damage, which makes it quite hard to kill anything. To make it worse, consider pumping a station with just 100-120 KT (5-6) shields and it will become impossibly to beat as well. Of course im only talking about the standart weapons in the mod, from which each races has 2, one with a slightly higher damage, one with a slighly better hitchance. Im looking forward to hear ACs thoughts on this.
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