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CUnknown said:
If, as you say, there was no way I was going to win that battle, how does one -ever- beat an AQ in that sort of set-up? You said it was my army's lack of versatility, but come on.. Without an AQ of my own or Storm Demons, nothing's able to fly in that storm, am I right? I'd have needed to completely lightning-proof my army.
Barring having an AQ, Storm Demons, or complete lightning-proofing (none of which are likely to have happened), how would you suggest defeating that sort of set-up in the future? I'd try the mechanical men route, but you seem to think that wouldn't work. It doesn't seem like there's much else out there that would have stood up to what you had in that case.
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Apparently a dude casting paralyze is just perfect for the part, right Jeffr?
One option is to have just that one properly equipped guy whittling down the army. Charcoal shield should do well enough. Another is to have mechanos, like you say - in large enough amounts. You gotta prepare for heavy losses, though, (as they are really vulnerable to trampling,) and have some guys that can do the actual killing. The same goes for the undead spam, and skeletons die mighty fine with WS, too. Any lightning immune troop with high enough defense or size 4 or more, would do as well, I surmise. Siege golems, Iron Dragons... I wonder how angels would do; they wouldn't have the staying power the above mentioned have but they have magical weapons, high attack, and 50% shock res.
The most cost-effective way could be the SC. Mages casting area cold spells should do well, too, when backed by troops that tie up the elementals. Also, targetting the AQ is an option: a bunch of guys casting paralyze/soul slay could prevent her from casting WS and Living Clouds, with some luck.
But what do I know, really... A forum search would yield hints from better players than I, I'm sure. Hasn't WS been the topic for discussion for quite some time already?
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I say it's lame just because it's illogical. The better force should have won that fight. But I guess that's the way it goes sometimes.
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I actually rather like the lateral levels in the strategy... That is to say, it's cool that there is more than one way to skin a cat. It would be boring if the same answers would hold all the time. If you always had to face the enemy's rock with a rock of your own, how would that be fun?